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Colony Flow Level 70 Solution & Walkthrough Guide

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Colony Flow Level 70 Solution & Walkthrough Guide
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Colony Flow Level 70 brings a vibrant challenge that demands strict control over your holding space and feeder queues. You face a dense pixel portrait of a cheerful frog crowned with a classic red mushroom cap, framed against a wide blue backdrop. Every move you make here relies on clearing the outer boundary first so your colored ants never get stuck in the five waiting slots.

Colony Flow Level 70 Overview

What You Are Working With

The board presents a rich pixel art portrait of a green frog wearing a large red mushroom cap with white polka dots. Small yellow sparkles float in the air around the mushroom, while a dark purple outline wraps the frog, its wide eyes, and a small reddish brown bundle resting near its feet. A broad sky blue field fills the entire upper background, sealing the character artwork inside a solid block of color.

Below the main playfield, your worker ants emerge from a central nest hole to march toward matching tiles. Your ammunition rests in four vertical dispenser columns beneath a row of five empty waiting slots. The dispensers start with heavy numbers, featuring cyan tiles valued at one hundred, forty, sixty, and seventy right across the front row. Underneath those initial cyan blocks wait layers of white, yellow, red, green, and dark purple blocks. You do not have special trick tiles like locked chains, hidden food, or hungry doors on this board. Your success comes down to reading the depth of the four feeder columns, tracking how many tiles remain on the canvas, and keeping your five waiting slots from overflowing.

What It Takes to Clear Level 70 Board

Clearing this level requires a strict outside in clearing strategy. The massive blue background completely walls off the central frog and its mushroom cap. If you pull a green or black block too early, those ants cannot touch the frog because the surrounding blue and red pixels block every route from the nest. That stranded block will simply sit in one of your five waiting slots, burning precious space.

You win by systematically consuming the sky blue background, chewing down the red mushroom dome, clearing the yellow accent sparkles, and then releasing green swarms directly into the frog. As the main body shrinks, you cycle through white blocks to lift the mushroom spots and finish with dark purple blocks to digest the final perimeter outline. Keeping at least one open slot throughout the run ensures your ant streams never lock up.

Colony Flow Level 70 Step by Step Solution

Step 1: Drain the front cyan blocks to strip away the outer sky

Start the stage by tapping the four front row cyan blocks from each dispenser column. These blocks carry numbers of one hundred, forty, sixty, and seventy. Because the blue background completely covers the upper board, a huge army of cyan ants rushes out immediately and begins chewing the bottom edges and side borders of the sky. As the blue border recedes, it exposes the upper curves of the red mushroom cap and the yellow sparkle tiles hovering nearby. Watch the dispenser stacks as these cyan blocks clear. Column one reveals a white forty block, column two reveals a yellow thirty two block, column three reveals a red sixty two block, and column four reveals a green fifty block. Leave the green block untouched for now, because the frog body remains completely unreachable behind the mushroom and background pixels.

Step 2: Feed yellow and red blocks to peel the upper corners and sparkles

With the outer sky opened up, tap the yellow thirty two block from column two and the red sixty two block from column three into your holding slots. The yellow ants promptly seek out the small yellow sparkles scattered around the mushroom, while the red ants march upward to chew into the right edge of the mushroom cap. As these blocks count down, your waiting slots hold active workers rather than dead weight. When yellow drops down to sixteen and red drops to forty four, you still have two open waiting slots to work with. Tap the white forty block from column one to begin shaving the white spots peeking out from the red cap. The board now has active streams of blue, yellow, red, and white ants working in unison, peeling the top layers away without stalling the flow.

Step 3: Trim the top sky residue and open the central mushroom dome

The main sky background will soon break into isolated blue patches near the top rim. Tap the next cyan block showing sixty five in column three and the cyan thirty in column four to maintain pressure on the remaining sky tiles. As your cyan workers finish off the outer blue shell, the entire red mushroom cap becomes fully accessible from all sides. At this stage, your red fifty and red forty blocks become prime targets. Tap the red fifty from column one and let the red ants swarm the thickest part of the mushroom. Watch your waiting slots closely here. Never pull more than one pending color that lacks open board tiles. Your slots should hover around three occupied spaces, leaving two slots free to buffer new dispenser arrivals.

Step 4: Dismantle the red mushroom cap and reveal the frog crown

Drive your attention toward reducing the red mushroom cap before touching the main frog body. Tap the red forty five from column three and the red forty from column two. The red ants rapidly dissolve the crimson dome, leaving behind floating clusters of white polka dot tiles and the top curve of the frog head. As the red cap disappears, the yellow accents vanish completely, freeing up the yellow slots in your tray. Now tap the white thirty block from column one and the white forty five from column two. White ants rush up to consume the spotted mushroom remnants, which opens direct physical paths to the top of the green frog. Take note of the dispenser columns beneath. Green blocks with numbers forty, fifty, and fifty five are now waiting near the front of columns two and four.

Step 5: Unleash the green swarms across the main frog body

With the barrier tiles gone, the bright green frog body is wide open for consumption. Tap the green forty block from column two and the green fifty block from column four into your open waiting slots. A massive river of lime green ants bursts out of the nest hole, swarming over the frog face, belly, and webbed feet. The numbers on these green blocks tick down rapidly from fifty and forty toward zero because the frog offers a huge, uninterrupted mass of matching pixels. While the green ants work through the center, tap the cyan forty block in column three to clean up the very last stubborn blue pixel cluster at the top edge. Clearing that final blue patch leaves the board entirely dedicated to the frog character and its accessories.

Step 6: Clear the white remnants and dissolve the lower bundle

As the frog body shrinks under the green ant assault, tap the white fourteen block and the white fifteen block into your slots to clear the remaining mushroom stem fragments and the white highlights near the base. At the same time, pull the reddish brown twenty block from column one to attack the small bundle resting beside the frog foot. Your waiting slots should hold a green twelve, a green seven, and the white fourteen, keeping two slots completely vacant. The green ants split across the remaining head patches and cheek outlines, stripping the green pixels right down to the inner dark framework.

Step 7: Deploy the dark purple blocks to devour the outline and finish the board

Only the dark purple framework, the wide eyes, and a few scattered green belly tiles remain on the canvas. Tap the dark purple twenty one block from column one and the dark purple thirty five block from column two into your waiting slots. Purple ants stream out toward the feet, the mouth line, and the eye circles, while your final green twenty five and green forty eight blocks wipe out the last few green patches. The numbers on the dark purple blocks count down to zero as the final outline pixels disappear from the board. With no tiles left on the screen, your last ant retreats into the nest, the tray clears out, and you complete the level cleanly.

Final Thought

Colony Flow Level 70 punishes impatient tapping, but rewards anyone who strips the blue background before bothering the central character. Always look one layer ahead in your four feeder stacks so you never pull a green or dark purple block before its path is completely clear. If you find any step tricky to time, watch the video above this article to see the exact block pull sequence in motion.